# "Metallic Madness SOC by Zippy_Zolton for failur's level :)"
# "Big variants added by Kwiin"

freeslot
SPR_MMZO
SPR_MMZB
MT_MMZ_OBJECT_1
S_MMZ_OBJECT_1
MT_MMZ_OBJECT_2
S_MMZ_OBJECT_2
MT_MMZ_OBJECT_3
S_MMZ_OBJECT_3
MT_MMZ_OBJECT_4
S_MMZ_OBJECT_4
MT_MMZ_OBJECT_5
S_MMZ_OBJECT_5
MT_MMZ_OBJECT_6
S_MMZ_OBJECT_6
MT_MMZ_OBJECT_7
S_MMZ_OBJECT_7
MT_MMZ_OBJECT_8
S_MMZ_OBJECT_8
MT_MMZ_OBJECT_9
S_MMZ_OBJECT_9
MT_MMZ_OBJECT_10
S_MMZ_OBJECT_10
MT_MMZ_OBJECT_11
S_MMZ_OBJECT_11
MT_MMZ_OBJECT_12
S_MMZ_OBJECT_12
MT_MMZ_OBJECT_B1
S_MMZ_OBJECT_B1
MT_MMZ_OBJECT_B2
S_MMZ_OBJECT_B2
MT_MMZ_OBJECT_B3
S_MMZ_OBJECT_B3
MT_MMZ_OBJECT_B4
S_MMZ_OBJECT_B4
MT_MMZ_OBJECT_B5
S_MMZ_OBJECT_B5
MT_MMZ_OBJECT_B6
S_MMZ_OBJECT_B6
MT_MMZ_OBJECT_B7
S_MMZ_OBJECT_B7
MT_MMZ_OBJECT_B8
S_MMZ_OBJECT_B8
MT_MMZ_OBJECT_B9
S_MMZ_OBJECT_B9

Object MT_MMZ_OBJECT_1
#$Name MMZ Scenery Object 1
#$Sprite MMZOA0
#$Category Metallic Madness
MapThingNum = 2300
SpawnState = S_MMZ_OBJECT_1
SpawnHealth = 1000
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 8
AttackSound = sfx_None
PainState = S_NULL
PainChance = 0
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 0
Radius = 20*FRACUNIT
Height = 80*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_None
Flags = MF_SCENERY|MF_SOLID|MF_NOGRAVITY
RaiseState = S_NULL

State S_MMZ_OBJECT_1
SpriteName = MMZO
SpriteFrame = 0
Duration = -1
Next = S_NULL

Object MT_MMZ_OBJECT_2
#$Name MMZ Scenery Object 2
#$Sprite MMZOB0
#$Category Metallic Madness
MapThingNum = 2301
SpawnState = S_MMZ_OBJECT_2
SpawnHealth = 1000
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 8
AttackSound = sfx_None
PainState = S_NULL
PainChance = 0
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 0
Radius = 20*FRACUNIT
Height = 80*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_None
Flags = MF_SCENERY|MF_SOLID|MF_NOGRAVITY
RaiseState = S_NULL

State S_MMZ_OBJECT_2
SpriteName = MMZO
SpriteFrame = 1
Duration = -1
Next = S_NULL

Object MT_MMZ_OBJECT_3
#$Name MMZ Scenery Object 3
#$Sprite MMZOC0
#$Category Metallic Madness
MapThingNum = 2302
SpawnState = S_MMZ_OBJECT_3
SpawnHealth = 1000
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 8
AttackSound = sfx_None
PainState = S_NULL
PainChance = 0
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 0
Radius = 20*FRACUNIT
Height = 80*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_None
Flags = MF_SCENERY|MF_SOLID|MF_NOGRAVITY
RaiseState = S_NULL

State S_MMZ_OBJECT_3
SpriteName = MMZO
SpriteFrame = 2
Duration = -1
Next = S_NULL

Object MT_MMZ_OBJECT_4
#$Name MMZ Scenery Object 4
#$Sprite MMZOD0
#$Category Metallic Madness
MapThingNum = 2303
SpawnState = S_MMZ_OBJECT_4
SpawnHealth = 1000
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 8
AttackSound = sfx_None
PainState = S_NULL
PainChance = 0
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 0
Radius = 20*FRACUNIT
Height = 80*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_None
Flags = MF_SCENERY|MF_SOLID|MF_NOGRAVITY
RaiseState = S_NULL

State S_MMZ_OBJECT_4
SpriteName = MMZO
SpriteFrame = 3
Duration = -1
Next = S_NULL

Object MT_MMZ_OBJECT_5
#$Name MMZ Scenery Object 5
#$Sprite MMZOE0
#$Category Metallic Madness
MapThingNum = 2304
SpawnState = S_MMZ_OBJECT_5
SpawnHealth = 1000
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 8
AttackSound = sfx_None
PainState = S_NULL
PainChance = 0
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 0
Radius = 20*FRACUNIT
Height = 80*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_None
Flags = MF_SCENERY|MF_SOLID|MF_NOGRAVITY
RaiseState = S_NULL

State S_MMZ_OBJECT_5
SpriteName = MMZO
SpriteFrame = 4
Duration = -1
Next = S_NULL

Object MT_MMZ_OBJECT_6
#$Name MMZ Scenery Object 6
#$Sprite MMZOF0
#$Category Metallic Madness
MapThingNum = 2305
SpawnState = S_MMZ_OBJECT_6
SpawnHealth = 1000
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 8
AttackSound = sfx_None
PainState = S_NULL
PainChance = 0
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 0
Radius = 20*FRACUNIT
Height = 80*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_None
Flags = MF_SCENERY|MF_SOLID|MF_NOGRAVITY
RaiseState = S_NULL

State S_MMZ_OBJECT_6
SpriteName = MMZO
SpriteFrame = 5
Duration = -1
Next = S_NULL

Object MT_MMZ_OBJECT_7
#$Name MMZ Scenery Object 7
#$Sprite MMZOG0
#$Category Metallic Madness
MapThingNum = 2306
SpawnState = S_MMZ_OBJECT_7
SpawnHealth = 1000
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 8
AttackSound = sfx_None
PainState = S_NULL
PainChance = 0
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 0
Radius = 20*FRACUNIT
Height = 80*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_None
Flags = MF_SCENERY|MF_SOLID|MF_NOGRAVITY
RaiseState = S_NULL

State S_MMZ_OBJECT_7
SpriteName = MMZO
SpriteFrame = 6
Duration = -1
Next = S_NULL

Object MT_MMZ_OBJECT_8
#$Name MMZ Scenery Object 8
#$Sprite MMZOH0
#$Category Metallic Madness
MapThingNum = 2307
SpawnState = S_MMZ_OBJECT_8
SpawnHealth = 1000
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 8
AttackSound = sfx_None
PainState = S_NULL
PainChance = 0
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 0
Radius = 20*FRACUNIT
Height = 80*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_None
Flags = MF_SCENERY|MF_SOLID|MF_NOGRAVITY
RaiseState = S_NULL

State S_MMZ_OBJECT_8
SpriteName = MMZO
SpriteFrame = 7
Duration = -1
Next = S_NULL

Object MT_MMZ_OBJECT_9
#$Name MMZ Scenery Object 9
#$Sprite MMZOI0
#$Category Metallic Madness
MapThingNum = 2308
SpawnState = S_MMZ_OBJECT_9
SpawnHealth = 1000
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 8
AttackSound = sfx_None
PainState = S_NULL
PainChance = 0
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 0
Radius = 20*FRACUNIT
Height = 80*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_None
Flags = MF_SCENERY|MF_SOLID|MF_NOGRAVITY
RaiseState = S_NULL

State S_MMZ_OBJECT_9
SpriteName = MMZO
SpriteFrame = 8
Duration = -1
Next = S_NULL

Object MT_MMZ_OBJECT_10
#$Name MMZ Scenery Object 10
#$Sprite MMZOJ0
#$Category Metallic Madness
MapThingNum = 2309
SpawnState = S_MMZ_OBJECT_10
SpawnHealth = 1000
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 8
AttackSound = sfx_None
PainState = S_NULL
PainChance = 0
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 0
Radius = 20*FRACUNIT
Height = 80*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_None
Flags = MF_SCENERY|MF_SOLID|MF_NOGRAVITY
RaiseState = S_NULL

State S_MMZ_OBJECT_10
SpriteName = MMZO
SpriteFrame = 9
Duration = -1
Next = S_NULL

Object MT_MMZ_OBJECT_11
#$Name MMZ Scenery Object 11
#$Sprite MMZOK0
#$Category Metallic Madness
MapThingNum = 2310
SpawnState = S_MMZ_OBJECT_11
SpawnHealth = 1000
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 8
AttackSound = sfx_None
PainState = S_NULL
PainChance = 0
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 0
Radius = 20*FRACUNIT
Height = 80*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_None
Flags = MF_SCENERY|MF_SOLID|MF_NOGRAVITY
RaiseState = S_NULL

State S_MMZ_OBJECT_11
SpriteName = MMZO
SpriteFrame = 10
Duration = -1
Next = S_NULL

Object MT_MMZ_OBJECT_12
#$Name MMZ Scenery Object 12
#$Sprite MMZOL0
#$Category Metallic Madness
MapThingNum = 2311
SpawnState = S_MMZ_OBJECT_12
SpawnHealth = 1000
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 8
AttackSound = sfx_None
PainState = S_NULL
PainChance = 0
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 0
Radius = 20*FRACUNIT
Height = 80*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_None
Flags = MF_SCENERY|MF_SOLID|MF_NOGRAVITY
RaiseState = S_NULL

State S_MMZ_OBJECT_12
SpriteName = MMZO
SpriteFrame = 11
Duration = -1
Next = S_NULL

Object MT_MMZ_OBJECT_B1
#$Name MMZ Scenery Object Big 1
#$Sprite MMZBA0
#$Category Metallic Madness
MapThingNum = 2313
SpawnState = S_MMZ_OBJECT_B1
SpawnHealth = 1000
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 8
AttackSound = sfx_None
PainState = S_NULL
PainChance = 0
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 0
Radius = 80*FRACUNIT
Height = 320*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_None
Flags = MF_SCENERY|MF_SOLID|MF_NOGRAVITY
RaiseState = S_NULL

State S_MMZ_OBJECT_B1
SpriteName = MMZB
SpriteFrame = 0
Duration = -1
Next = S_NULL

Object MT_MMZ_OBJECT_B2
#$Name MMZ Scenery Object Big 2
#$Sprite MMZBB0
#$Category Metallic Madness
MapThingNum = 2314
SpawnState = S_MMZ_OBJECT_B2
SpawnHealth = 1000
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 8
AttackSound = sfx_None
PainState = S_NULL
PainChance = 0
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 0
Radius = 80*FRACUNIT
Height = 320*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_None
Flags = MF_SCENERY|MF_SOLID|MF_NOGRAVITY
RaiseState = S_NULL

State S_MMZ_OBJECT_B2
SpriteName = MMZB
SpriteFrame = 1
Duration = -1
Next = S_NULL


Object MT_MMZ_OBJECT_B3
#$Name MMZ Scenery Object Big 3
#$Sprite MMZBC0
#$Category Metallic Madness
MapThingNum = 2315
SpawnState = S_MMZ_OBJECT_B3
SpawnHealth = 1000
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 8
AttackSound = sfx_None
PainState = S_NULL
PainChance = 0
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 0
Radius = 80*FRACUNIT
Height = 320*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_None
Flags = MF_SCENERY|MF_SOLID|MF_NOGRAVITY
RaiseState = S_NULL

State S_MMZ_OBJECT_B3
SpriteName = MMZB
SpriteFrame = 2
Duration = -1
Next = S_NULL

Object MT_MMZ_OBJECT_B4
#$Name MMZ Scenery Object Big 4
#$Sprite MMZBD0
#$Category Metallic Madness
MapThingNum = 2316
SpawnState = S_MMZ_OBJECT_B4
SpawnHealth = 1000
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 8
AttackSound = sfx_None
PainState = S_NULL
PainChance = 0
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 0
Radius = 80*FRACUNIT
Height = 320*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_None
Flags = MF_SCENERY|MF_SOLID|MF_NOGRAVITY
RaiseState = S_NULL

State S_MMZ_OBJECT_B4
SpriteName = MMZB
SpriteFrame = 3
Duration = -1
Next = S_NULL


Object MT_MMZ_OBJECT_B5
#$Name MMZ Scenery Object Big 5
#$Sprite MMZBE0
#$Category Metallic Madness
MapThingNum = 2317
SpawnState = S_MMZ_OBJECT_B5
SpawnHealth = 1000
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 8
AttackSound = sfx_None
PainState = S_NULL
PainChance = 0
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 0
Radius = 80*FRACUNIT
Height = 320*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_None
Flags = MF_SCENERY|MF_SOLID|MF_NOGRAVITY
RaiseState = S_NULL

State S_MMZ_OBJECT_B5
SpriteName = MMZB
SpriteFrame = 4
Duration = -1
Next = S_NULL

Object MT_MMZ_OBJECT_B6
#$Name MMZ Scenery Object Big 6
#$Sprite MMZBF0
#$Category Metallic Madness
MapThingNum = 2318
SpawnState = S_MMZ_OBJECT_B6
SpawnHealth = 1000
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 8
AttackSound = sfx_None
PainState = S_NULL
PainChance = 0
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 0
Radius = 80*FRACUNIT
Height = 320*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_None
Flags = MF_SCENERY|MF_SOLID|MF_NOGRAVITY
RaiseState = S_NULL

State S_MMZ_OBJECT_B6
SpriteName = MMZB
SpriteFrame = 5
Duration = -1
Next = S_NULL

Object MT_MMZ_OBJECT_B7
#$Name MMZ Scenery Object Big 7
#$Sprite MMZBG0
#$Category Metallic Madness
MapThingNum = 2319
SpawnState = S_MMZ_OBJECT_B7
SpawnHealth = 1000
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 8
AttackSound = sfx_None
PainState = S_NULL
PainChance = 0
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 0
Radius = 80*FRACUNIT
Height = 320*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_None
Flags = MF_SCENERY|MF_SOLID|MF_NOGRAVITY
RaiseState = S_NULL

State S_MMZ_OBJECT_B7
SpriteName = MMZB
SpriteFrame = 6
Duration = -1
Next = S_NULL

Object MT_MMZ_OBJECT_B8
#$Name MMZ Scenery Object Big 8
#$Sprite MMZBH0
#$Category Metallic Madness
MapThingNum = 2320
SpawnState = S_MMZ_OBJECT_B8
SpawnHealth = 1000
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 8
AttackSound = sfx_None
PainState = S_NULL
PainChance = 0
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 0
Radius = 80*FRACUNIT
Height = 320*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_None
Flags = MF_SCENERY|MF_SOLID|MF_NOGRAVITY
RaiseState = S_NULL

State S_MMZ_OBJECT_B8
SpriteName = MMZB
SpriteFrame = 7
Duration = -1
Next = S_NULL

Object MT_MMZ_OBJECT_B9
#$Name MMZ Scenery Object Big 9
#$Sprite MMZBIO
#$Category Metallic Madness
MapThingNum = 2321
SpawnState = S_MMZ_OBJECT_B9
SpawnHealth = 1000
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 8
AttackSound = sfx_None
PainState = S_NULL
PainChance = 0
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 0
Radius = 80*FRACUNIT
Height = 320*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_None
Flags = MF_SCENERY|MF_SOLID|MF_NOGRAVITY
RaiseState = S_NULL

State S_MMZ_OBJECT_B9
SpriteName = MMZB
SpriteFrame = 8
Duration = -1
Next = S_NULL